

The story is the main attraction here, with Obsidian’s witty writing coming to the fore in an interesting and funny interstellar setting.
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The Outer Worlds doesn’t tell you a story, it gives you a world full of interesting characters and asks you to tell your own.”

Sure, its worst moments are only ever as bad as workmanlike RPG-making, but they make the stretches between some instances of genuine greatness a little more disappointing.” PCGamesN (7/10) – “Obsidian’s RPG fulfills its potential, but only in fits and starts.The Outer Worlds is more limited from a size standpoint compared to a lot of other open world adventures, but it makes up for it in charm and a succinct vision without much bloat.” Destructoid (9/10) – “Despite some nominal issues that might be easier for some to hand-wave than others, Obsidian has out-Fallouted recent Fallout efforts.IGN (8.5/10) – “With The Outer Worlds, Obsidian has found its own path in the space between Bethesda and BioWare‘s RPGs, and it’s a great one.”.Although it’s grown out of much of the buggy, janky feeling that its predecessors were known for, it isn’t nearly as expansive as the classics you might remember.” Daily Star (4/5) – “Obsidian’s The Outer Worlds feels like a modern-age Fallout title, for better and for worse.
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GameSpot (9/10) – “The Outer Worlds is consistently compelling throughout, and it’s a superb example of how to promote traditional RPG sensibilities in a sharp, modern experience.”.

It’s solidly-made enough that you keep hanging around in the hope of something more, like a layer of catchy percussion that never quite escalates into a song.” I guess what I hate about it is that it’s sufficiently unhateful that you can spend 30 hours playing it without noticing.
